The NFL’s annual meeting wrapped up yesterday and I wanted
to fill you in on a few rules changes that were approved by the owners:
Overtime Scoring
Changes
The rules regarding scoring in overtime for playoff games will
now be applied to regular season games.
You may recall from a previous post that these rules were
revised in 2010 to avoid the seemingly unjust result of the team winning the
coin toss only having to get within field goal range to win a playoff
game. Now that the teams have had time
to see how the new rules in action, they’ve decided that it’s time to apply the
new system to regular season games.
For our post explaining the overtime procedures, “Overtime
Gone Overboard,” click here.
Replay Revisions
Longtime NH
readers may also remember the post on coaches’ challenges. If you
do, you know that, starting with the 2011 season, all touchdowns are first
reviewed by a replay official off the field who determines whether a score needs
a second look from the referee. Therefore, coaches can no longer use their allotted
challenges for touchdown plays. During
this week’s meetings, the team decided to expand this procedure to turnovers: fumbles, interceptions, backward passes behind
the line of scrimmage recovered by the opposing team, and muffed kicks
recovered by the opponent.
For a review on the challenges procedure (including my opinions
on the 2011 changes, which, incidentally, apply to this change as well) click here.
Too Many Players on
the Field: This is now
considered a “dead ball” foul (i.e., a foul that occurs between plays). This means that the penalty for the
infraction will be assessed from the succeeding spot (i.e., where the offense
would have the ball after the next play).
Also, when there are multiple fouls on the same play, if any are “dead
ball” fouls, the procedure for enforcing the penalties is affected.
For an explanation of multiple foul procedures, the post “Two
Wrongs Make … Nothing?!?”, click here.
For a reminder on the basic “too many players” penalty, click here.
Definition of a “Defenseless
Player”: If a player commits an
illegal “crackback” block, his victim will now be considered a “defenseless
player,” meaning that he is protected from taking shots to the head or neck. Therefore, if another player hits the victim
of a crackback block in the head or neck, the offense will be subjected to the heightened
penalties associated with this type of hit (and the league might impose a fine and/or
other penalty on the offending player).
For a recap on the consequences of hitting a defenseless
player, click here.
For the definition of a "crackback" block, click here.
For the definition of a "crackback" block, click here.
Well, those are the highlights of the changes that came out
of this week’s NFL meeting. There will
be another series of meetings later this spring, so stay tuned!
No comments:
Post a Comment
Have a question you want answered, a correction or a comment?